Games
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The NYT Is (Also) a Games Company
I shipped a silly game to sell a keyboard, hit #4 on Product Hunt, and came away convinced the Times took this hundred-year-old playbook to another level. I just shipped a game called QWERTYS. It’s Tetris with a twist: the board is your keyboard, and pieces made of letters fall over the same keys you… Read more
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Tiny Games, Big Feelings
Everything actually started when I played Loneliness. What a strange, quiet punch of a game. I wasn’t expecting much (it’s just little squares on a white screen) but somehow it managed to pull more emotions out of me in two minutes than most AAA games do in fifty hours. I walked away confused and weirdly… Read more
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Air Fiesta: When the Balloons Multiplied
There was a time when everyone shared a single balloon. That was Airtales, one collective flight drifting wherever the crowd decided. Democracy by wind. Chaos by design. It was beautiful, but also… a little limiting. People wanted to explore their own skies. This is why it started and how it ended. That’s how Air Fiesta… Read more
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Airtales: When the Balloon Landed
Airtales was never meant to last forever. I even had a line on the roadmap asking when and where the balloon would land. Still, it drifted across Google Earth like a stubborn daydream, a collective ride where strangers became crew. Fifty days in the sky I spent about fifty days building it, then another fifty… Read more
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The Story Behind Airtales
We Ride the Plural of Horizon I created a game that offers a meditative multiplayer experience, where strangers on the internet work together to steer a hot air balloon across the world map. There are no points, no ads, and no reason to play, other than the shared pleasure of drifting somewhere together. It’s called… Read more
